Tuesday, November 26, 2019

10 Easy Ways for Students to Save Money

10 Easy Ways for Students to Save Money While you are in school, and maybe even right after you graduate, you are going to be on a tight budget. Looking for little ways that you can save money will prove to be very important during your school years and beyond. Lets explore 10 easy ways for students to save money. Stop Buying on Impulse Impulse shopping can be very tempting while out and about. The problem with this is that you end up blowing money on stuff you dont really need, and sometimes on stuff you dont really want. Before making a purchase, make sure it is truly necessary.   Dont Use Credit Cards Credit card companies love giving cards to young people. Many students give into the temptation to buy now and pay later. Unfortunately, these spending habits can come back to bite you. If you find that you cant use credit cards responsibly, hide the plastic until you learn a little restraint. Give Up Your Worst Habit Everyone has at least one bad habit. Maybe you smoke, drink Cosmos like no tomorrow, or buy expensive coffee before class. Whatever it is, cut it out. Youll be surprised at how much money you save. Dont Try to Keep Up With People Who Are Richer Than You Just because your roommate or your pals down the hall have a seemingly endless allowance, it doesnt mean you do too. Try to avoid keeping up with the people you hang out with and stay true to your budget.   Bargain Hunt Every Time You Shop When shopping, look for clearance items or two-for-one bargains, buy used books instead of new, and order the special instead of something off the menu. If you can find a bargain every time you have to buy something, the savings will add up.  Ã‚   Buy Machine Washable Clothes Youre in college. You dont need a dry cleaning bill! Buy clothes that you can wash yourself.  If you must buy dry clean only clothes, try to limit how often you wear them and find ways to cut dry cleaning costs.   Take Hand-Me-Downs Whether it is a used book or previously worn clothes, there is no shame in taking hand-me-downs. If somebody offers you something and you can use it, take it gratefully. When youre making more money, you may be able to someday do the same thing for someone else who will be just as grateful. Stay Home While it can be nice to get out of the dorm every now and then, staying at home is much cheaper. Instead of going out for the night, invite a few friends over for movies, games, gossip, or snacks. You might also want to give staycations a try.   See a Matinee Movie watching is a big part of American culture, but going to the movies with a few friends can be an expensive outing. Instead of going at night, try catching a matinee. Daytime shows are usually half the price of their nighttime counterparts and can be just as much fun.   Use the Library Most libraries offer you the chance to check out DVDs, CDs, and other forms of entertainment free of charge. Taking advantage of this resource, you can eliminate the money you spend on buying CDs and renting movies. Here are 12 ways to save money at the library.

Saturday, November 23, 2019

French Expression With Three Apples

French Expression With Three Apples The French expression haut comme trois pommes (pronounced [o  kuhm  trwa  puhm]) literally means high like three apples. It is used the same way as the English expression knee-high to a grasshopper and is used to  describe someone  very  young or  short. It has an informal  register. Haut  Comme  Trois  Pommes  and Smurfs Youre probably familiar with the Smurfs, comic book characters introduced in Le Journal de Spirou in 1958, by the Belgian artist Peyo. Known as Schtroumpfs in French, Smurfs were exported to the US in the 80s in the form of popular cartoons and figurines. One thing you might remember about Smurfs (other than that they were blue), was that they were described as three apples tall. Peyo obviously said that they were hauts comme trois pommes, and the literal translation was used in the American adaptation to describe their height. The idiomatic English equivalent, however, can only be used figuratively: knee-high to a grasshopper cant literally describe a persons height, but rather means (when I was) a young child. Examples and Variations   Ã‚  Ã‚  La dernià ¨re fois que je lai vu, jà ©tais haut  comme  trois pommes.The last time I saw him, I was knee-high to a grasshopper.   Ã‚  Le pà ¨re de Sandrine a dà ©mà ©nagà © Paris quand elle à ©tait haute comme trois pommes.Sandrines father moved to Paris when she was knee-high to a grasshopper. You may see the following variations: Grand comme trois pommes genouxHaut comme trois pommes genouxHaut comme trois pommes couchà ©esï » ¿Haut comme deux pommes (expression quà ©bà ©coise)

Thursday, November 21, 2019

Case study Essay Example | Topics and Well Written Essays - 500 words - 6

Case study - Essay Example The main attraction that is established for the Harrahs customer relationship strategy is presenting the customer a combination of all facilities at the same place (Watson and Volonino). These can be lavish hotels, shopping malls, and attractions such as massive dancing water shows and a replica of the Eiffel Tower. Here the Harrahs customer relationship strategy is established by seeing and understanding relationships with their customers. They believed that strong customer service relationships are built on customer knowledge. This is done through gathering each and every aspect of customer behaviors in the form of the marketing data and information. This whole structure provides for the effective implementation and execution of Harrahs customer relationship strategy (Watson and Volonino). â€Å"In closed loop marketing, data can simply be transferred between marketing and sales, and clients can be examined through the suspect-to-sale range† (Anderson). In implementing closed loop marketing a customer or player is selected that is already known to the Harrahs business (Watson and Volonino). In this campaign a special offer according to customer behavior and playing position is offered. In this offer a special message is sent. This involves the presentation of some hotel stays, special visits, special playing offers and credit. The decision of offer is presented according to the past visits of client to the Harrahs casino. The overall pervious data regarding customer playing is recorded and decision is made on the basis of that data if he requires some offer. For example a player has lost his pervious five games and now he is really dissipated with the Harrahs casino. His all record will be analyzed, like his lost money, main playing behaviors and additional det ails. After that a special offer that offers him one night stay in luxurious hotel, $30 credit or and additional offer. This will attract

Tuesday, November 19, 2019

Starting and Developing a New Venture Essay Example | Topics and Well Written Essays - 2500 words

Starting and Developing a New Venture - Essay Example Under these circumstances, entrepreneurship comes in handy. Investing in small businesses that do not require large amounts of capital is fits the entrepreneurs whose capital acquisition is limited. With more and more people getting engaged in the small business sector, their ability to meet the basic needs is strengthened as they wait for better opportunities to emerge. The small business sector is composed of many small independent firms that own a little market share. The small firms lack the capability of influencing prices within the market segment that they occupy. The firms in a small business sector lack formalities in their management structures. They are normally dominated by centralized management and individual decision making in the production process. Firms in a small business sector mainly operate on low capital and produce a limited number of products, targeting a narrow array of customers in the market (Nathaniel, 2008: 47). The small business sector is a derivative of entrepreneurship and innovation. Entrepreneurship is the process of undertaking the risk of obtaining goods and services at a particular cost and selling them at predicted prices. It is the process of combining many factors of production in the creation of new enterprises. Innovation is a change in product, service or the method of production and marketing, with the a im of improving competitiveness of a business in the market. The small business sector comes up to satisfy a particular demand existing in a particular locality. Innovative entrepreneurs identify the need for availing nonexistent products and services in the market. They may not be needed in large quantities, but they are essential in the market. A good example is where small scale dealers in spare parts complement the automobile industry in a particular area. Motor vehicle dealers may not

Sunday, November 17, 2019

Video game technology Essay Example for Free

Video game technology Essay Humanity has a driving need for entertainment. Writers are constantly coming up with new movies, designers and engineers are always on the hunt for the next big idea for roller coasters and theme parks, and programmers are always designing and improving the most widely available entertainment software, video games. The video game industry generates 6 billion dollars a year, and in a field as large as this, there is a great amount of competition. Companies are constantly interested in creating new hardware and software to keep the competitive edge, which is why the technology behind video games has made huge leaps in the past 42 years. Video games started out as an interactive television built by Ralph Baer in 1966. Baer created a game called chase where 2 dots would pay a game of digital â€Å"tag† on a standard television. In 1967, a third dot was added to create a ping-pong type game. A deal was made with the company Magnavox to make the game available for public. Magnavox created and released the Magnavox Odyssey in 1972. It was the first video game console; however, home video games reached popularity with the Atari Pong game which was released by Atari after seeing Magnavox’s ping-pong game in a demonstration. This was only the first-generation of video games, and already there was competition over who could get the best product on the market. The second generation of video game consoles is also known as the â€Å"early 8 bit years,† which came in the mid 1970’s to early 1983. This is the time where interchangeable game cartridges were created that actually held programs installed on them. Cartridges from the first generation were only a set of jumpers that played a game that was previously installed on the console. The introduction of these new game cartridges allowed for immense libraries of games to be created. The cartridges made early in the second generation were limited to 8 KB read-only memories (ROM), but the capacity for larger games slowly increased to 32 KB in the â€Å"early 8 bit era. † Even though the cartridge capacity grew, the games were still limited by the random-access memory (RAM) that was inside the console. Some of the consoles that came out in this time period was the Fairchild Channel F, the Atari 2600 and 5200, Mattel Intellivision, and the introduction of Sega with the SG-1000. The end of the second generation of video game consoles was apparent when the industry came to a standstill because of an overstock of games, dozens of choices of consoles for consumers, and competition from personal computers. This standstill was called the North American video game crash of 1983. After the crash, the video game industry recovered in a year. In the true â€Å"8 bit era,† of the third generation of video game consoles, the famous Famicon, or Nintendo Entertainment System, was released. This era is believed to be the first of the modern era of video game consoles. The Famicon dominated this time in the gaming industry, but others such as the Atari 7800, Sega Master System, Supergame VG 3000, and Super Cassette Vision were all closely competing with each other. It was in this generation that, although previous consoles had used 8-bit processors, consoles started labeling themselves by the speed of their processing units to differentiate between the generations of consoles. In 1989, Nintendo released the Game Boy, which was a hand held, portable gaming console that was immensely popular. Also in this generation, the video game genre role playing game, or RPG, was created. This genre was dominated by games such as Super Mario Bros. , Final Fantasy, The Legend Of Zelda, Metroid, Mega Man, Metal Gear, and Castlevania; many of these games have spun off with sequels and prequels in the future generations of video game consoles to come, creating repeat sales of games just so people can see what happens to their favorite characters next. The fourth generation of video game consoles came with the release of the first 16 bit processor consoles. This era of consoles was dominated by the fierce competition between Nintendo and Sega. Nintendo released its Super Nintendo Entertainment System and Sega had the Sega Genesis. Franchises of games began to appear on these systems stemming from the success of the franchises of the third generations listed above. Sega released best selling game â€Å"Sonic the Hedgehog† as a cooler version of the Mario Bros, but soon, Sega dropped behind in the fourth generation and began working on their next generation unit. With the rise of 16 bit processor speed came an exponentially increased graphics rate. The graphics in between system generations are far superior to the previously released ones. From 1993 to 2002 was known as the fifth generation of gaming console. It featured 32- and 64-bit processor speed and was most noted for the rise of 3-dimensional games. Super Mario 64 and Tomb Raider had 3-d environments that steered the industry standard away from side scrolling games. The ability to move around a 3-dimensional area offered players many possibilities and variants in game play. The consoles that were accepted best into the mainstream North American video game demographic were the Nintendo 64, Sony Playstation, and the Sega Saturn. The Atari Jaguar could not compete in the fifth generation of consoles and was quickly beaten by its competition. The Sega Dreamcast, Microsoft’s Xbox, Sony Playstation 2, and Nintendo Gamecube are the only viable consoles out during the sixth generation of video game consoles. It was in this generation that the video game industry stopped referring to its consoles by their processor size, since the performance depended on other factors, such as processor speed, the speed of the graphics processor, bandwidth, and memory size. The Playstation 2 and the Dreamcast were the final consoles to market their products as 128-bit to describe their capabilities. With the sixth generation came the hard task of differentiating which system was the most powerful. The Xbox uses a 32-bit CPU with a cache size of 128 kb. It has 64 MB RAM and runs at 733 MHz, making it the fastest of the sixth generation consoles. Many games that were geared to appear cross-platform for the Xbox, Playstation 2, and Gamecube ended up releasing only for Xbox due to system requirement restraints while games like Doom 3 and Half-Life 2 were still released on the three consoles, but their pixel shading, graphics polygons count, and the artificial intelligence of the non-player characters in game had to be reduced dramatically to work on the Playstation 2 and Gamecube. Some would argue that this fact alone makes the Xbox a superior gaming console. The current industry standards in video game consoles are the Xbox 360, Playstation 3, and Nintendo’s Wii. These consoles are the seventh generation of gaming technology. This generation’s consoles each introduced a new type of breakthrough technology. The Playstation 3 and Xbox 360 came out with High-Definition compatible graphics and audio/video output, and the Wii has focused on unique motion sensing controllers. All of these consoles come standard with wireless controllers. A major advance for the Playstation 3 is the integration of Blu-Ray technology – a Blu-Ray disc is the next generation of high definition movies. The Xbox 360’s best innovation is something that was already established with the original Xbox, and it is Xbox Live. Xbox Live enables the use of multiplayer games with people around the world, and it allows the downloading of new software and demos for new games to be released. It is considered by many to be the pinnacle of the multiplayer online experience. It’s user-interface and ease of use is unmatched in all other consoles. The Wii’s motion sensing controllers are an incredible tool in gaming. It allowed a more interactive experience and submerses the users in its games like never before. In Tiger Woods’ ’09, the player uses the controller exactly like a golf club to hit the virtual â€Å"ball. † It is an advance that even leads to fitness games, something never even considered by the video game industry before. Video game peripherals are the tools that gamers are most familiar with. Even if someone who is dedicated to games does not know that exact processor speed of a Playstation 3, or the Graphic Processor for an Xbox 360, he will intimately know the controller that he has in his hands while he plays. There have been many types of controllers made to suit gamers needs. The â€Å"old-school† controller from the first and second generation of consoles was the joystick. Usually a handle with buttons protruding from a controller base, a joystick allows basic movements and actions with the buttons. In the third generation, consoles were equipped with a â€Å"D-Pad. † This was a cross pointing up, down, left, and right that better suited the side-scrolling games of the time. The Nintendo 64 incorporated a joystick and a D-Pad on the same controller that allowed for better navigation of its 3-dimensional worlds. In the generations that follow, most controllers follow the Nintendo 64’s lead and incorporate even multiple joysticks along with a D-Pad. Other fun peripherals were the popular light guns used in shooting and sports games. I remember spending hours hunting in my living room with Nintendo’s Duck Hunt game. Foot pads were also used to simulate running in track games and dancing in the popular Dance Dance Revolution franchise. Video game technology has come a long way in the 42 years since the first console was released. The technology is sure to become even more awesome as time progresses and consumers demand more bang for their buck. In an industry as competitive as video games, there is no time for companies to become complacent in their technology. Works Cited How does the light gun for a video game work?. 01 April 2000. HowStuffWorks. com. 28 September 2008. Tyson, Jeff.How Video Game Systems Work. 16 October 2000. HowStuffWorks. com. 28 September 2008. Valdes, Robert. How PlayStation 3 Works. 14 June 2005. HowStuffWorks. com. 28 September 2008. Valdes, Robert. How Xbox 360 Works. 29 November 2006. HowStuffWorks. com. 28 September 2008. Tyson, Jeff. How Dreamcast Works. 19 October 2000. HowStuffWorks. com. 28 September 2008. Tyson, Jeff. How N64 Works. 18 October 2000. HowStuffWorks. com. 28 September 2008. Stahl, Ted, ed. Chronology of the History of Video Games. History of Computing: Video Games Golden Years. 26 July 2006. 25 Sept. 2008.

Thursday, November 14, 2019

Twitter: Protecting User Privacy Essay -- Twitter vs Government Survei

Social media has seen a significant number of stories that bring attention to failures in surveillance policies over the past decade. Time after time we hear about how surveillance technology is digging deeper and deeper into our personal information and is infringing on our rights more and more. It is important however to recognize successes in personal information protection and acknowledge achievements on behalf of the common population. As more and more attention is brought to surveillance the public is becoming better informed. As this trend progresses it is becoming more and more beneficial for social media companies to side with the individual and protect their user’s rights. Twitter is a social media company that has had success in protecting their users rights and working towards an open and transparent information environment. Between Twitter’s involvement with the Do Not Track program and their lawsuit against the United States Justice Department, the company models a successful social media surveillance strategy. In one of the articles I reviewed focused on how Edward Snowden, a United States citizen who leaked classified surveillance information, is a hero. The Edward Snowden case brought the issue of government surveillance to the forefront of American attention. This attention has put surveillance of all varieties under scrutiny from the American public. Some companies have adapted to this changing dynamic by opening up about surveillance policies and information. As the article from class argues, these efforts to provide more transparency about surveillance practices should be received in a positive light by the general population. Social Media sites, which cater to a variety of individuals, are especially interested in being perceived in a positive light by the general population. Practicing and striving for transparent practices and consumer protection are commendable efforts that the public will appreciate. Building a social media site around these efforts should be an effe ctive and profitable business strategy. (Cassidy) Twitter is presently suing the Federal Bureau of Investigation and the Department of Justice over surveillance transparency concerns. (Ortutay) Earlier this month Twitter filed a nineteen page complaint with the government agencies that listed the complaints the social media company ha... ...en to be an attractive feature for providers of online services to have. Of course all of this is just steps in the pursuit of freedom from surveillance. As Mr. Frank says; â€Å"Transparency alone may not be enough to restore public confidence, but it’s a great place to start.† (Neal) Works Cited Cassidy, John. "Why Edward Snowden Is a Hero - The New Yorker." The New Yorker. N.p., 10 June 2013. Web. 29 Nov. 2014. . Hachman, Mark. "Twitter Joins 'Do Not Track' Initiative." PC Magazine (2012): 1. Business Source Premier. Web. 28 Nov. 2014. Nakashima, Ellen. "Twitter sues Justice Department over ability to disclose surveillance orders." Washington Post, The Aug. 0010: Business Source Premier. Web. 28 Nov. 2014 Neal, Ryan. "Facebook, Microsoft Release Data On NSA Surveillance; Google, Twitter Demand Greater Transparency." International Business Times 15 June 2013: Business Source Premier. Web. 29 Nov. 2014. Ortutay, Barbara. "Twitter Sues FBI, DOJ To Release More Information On Government Surveillance Of Its Users." Canadian Press, The (n.d.): Business Source Premier. Web. 28 Nov. 2014.

Tuesday, November 12, 2019

The Key Isues in the 1800 Presidential Election

1. What were the key issues in the 1800 presidential election? Why is it called the â€Å"Revolution of 1800? † Thomas Jefferson won the election of 1800 by a majority of 73 electoral votes to 65, and even though Adams got more popular votes, Jefferson got New York. But, even though Jefferson triumphed, in a technicality he and Aaron Burr tied for presidency. The vote, according to the Constitution, would now go to the Federalist-dominated House of Representatives.Hateful of Jefferson, many wanted to vote for Burr, and the vote was deadlocked for months until Alexander Hamilton and John Adams persuaded a few House members to change their votes, knowing that if the House voted for Burr, the public outcry would doom the Federalist Party. Finally, a few changed their minds, and Jefferson was elected to the presidency. The â€Å"Revolution of 1800† was that there was a peaceful transfer of power; Federalists stepped down from office after Jefferson won and did so peacefully , though not necessarily happily and the Republicans were more of the â€Å"people’s party† compared to the Federalists. . Discuss the factors that led to the Louisiana Purchase. In 1800, Napoleon secretly induced the king of Spain to cede the Louisiana territory to France. Then, in 1802, the Spaniards at New Orleans withdrew the right of deposit guaranteed by the Pinckney Treaty of 1795. Such deposit privileges were vital to the frontier farmers who floated their goods down the Mississippi River to its mouth to await oceangoing vessels. These farmers talked of marching to New Orleans to violently get back what they deserved, an action that would have plunged the U. S. into war with Spain and France.In 1803, Jefferson sent James Monroe to join regular minister Robert R. Livingston to buy New Orleans and as much land to the east of the river for a total of $10 million, tops. Instead, Napoleon offered to sell New Orleans and the land west of it, Louisiana, for a bargain of $15 million, thereby abandoning his dream of a French North American empire. The decision to sell Louisiana was also because Napoleon needed cash to renew his war with Britain. The Louisiana Purchase was finalized on April 30, 1803. The Senate quickly approved the purchase with Jefferson’s urging, and the Louisiana Purchase doubled the size of the United States.This was the biggest bargain in history averaging 3 cents per acre. 6. Analyze the cause of the War of 1812. America’s reasons for entering the War of 1812 were, â€Å"Freedom of the seas†, the U. S. wanted the right to sail and trade without fear. Possibility of land, the U. S. might gain Canada or Florida. Indian issues, Americans were still upset about British guns being giving to Indians. 7. Discuss the importance of Marbury v. Madison. The Judiciary Act, passed by the Federalists in their last days of Congressional domination in 1801, packed newly created judgeships with Federalist-backing men, so as to prolong their legacy.Chief Justice John Marshall, a cousin of Jefferson, had served at Valley Forge during the war, and he had been impressed with the drawbacks of no central authority, and thus, he became a lifelong Federalist, committed to strengthening the power of the federal government. William Marbury had been one of the â€Å"midnight judges† appointed by John Adams in his last hours as president. He had been named justice of peace for D. C. , but when Secretary of State James Madison decided to shelve the position, Marbury sued for its delivery.Marshall dismissed the case, but he said that the Judiciary Act of 1789 was unconstitutional, thus suggesting that the Supreme Court could determine the constitutionality of laws, judicial review. 8. Based upon the War of 1812, assess the effectiveness of the American military system. Due to widespread disunity, the War of 1812 ranks as one of America’s worst fought wars. There was not a burning national anger, li ke there was after the Chesapeake outrage; the regular army was very bad and scattered and had old, senile generals, and the offensive strategy against Canada was especially poorly conceived.

Saturday, November 9, 2019

Comparison Between the Cost of Living in Ecuador and the United States

The Cost of Living between Ecuador and the United States The cost of living between Ecuador and the United States shows several differences, but this essay is going to focus on two of the most common ones. The first one is the rental price of an apartment and the second one is the cost of clothing and shoes. First, the rental price of an apartment of three bedrooms in Ecuador is around 500 dollars; on the other hand, this cost is much higher in the United States; actually, an American family has to pay about 1500 dollars for renting an apartment with these characteristics.In short, renting an apartment in Ecuador is three times less expensive than renting it in the United States. Second, the price of the clothing and the shoes is extremely expensive in Ecuador, for example: if a person wants to buy one pair of Nike shoes, that person has to pay about 300 dollars, whereas in the United States if someone buys the same pair of shoes, he/she pays around 150 dollars.Moreover, an American woman can get a Calvin Klein coat paying 250 dollars, while in Ecuador a woman has to pay almost 1000 dollars for getting the same piece of clothing. In brief, both the price of clothing and the cost of shoes are more accessible in the United States than in Ecuador. In conclusion, both Ecuador and the United States display certain differences in the cost of living but the most popular are the ones related to the rental price of an apartment and the cost of the clothes and shoes.

Thursday, November 7, 2019

Animal Testing Essays (1822 words) - Animal Welfare, Animal Testing

Animal Testing Essays (1822 words) - Animal Welfare, Animal Testing Animal Testing This theme song to a popular cartoon is a farce dealing with experiments carried out on animals. In the cartoon one mouse is made very smart and wants to take over the world while the other is clearly not as smart. While the cartoon makes jokes, the reality is that mice and other animals re being used for medical tests every day. For some people this testing brings up ethical questions. One of the biggest questions: is it really necessary to take the lives of animals in the name of science and for the betterment of humanity? For animal rights activists, like People for the Ethical Treatment of Animals (PETA), the answer is no. PETA pressures labs into halting experiments because they believe that animals are not to be used by humans for food, clothing, entertainment, or to experiment on (People for the Ethical Treatment of Animals 1). Its stance is that any testing is painful, inhumane, and unnecessary when alternatives are available. The PETA website says that animals, like humans, have interests that cannot be sacrificed or traded away simply because it might benefit others. (People for the Ethical Treatment of Animals 2-3). Essentially, PETA is of the opinion that animals and humans should have identical rights. In their press releases PETA puts out pictures of rabbits with open flesh wounds and dogs with rashes on their skinsall in an attempt to disgust people into sympathy for their cause. In actuality the number of lab animals used has been cut in half in the last 25 years (James-Enger 254). Of the animals used, 90 percent are rats and mice (James-Enger 1). Moreover, 11 million animals die each year in animal shelters (Americans for Medical Progress 2) and an astounding 95 percent of the animals that die in America do so from human consumption (James-Enger 254). The reason that animal testing is appropriate is that there are regulations in place to minimize testing and pain, the alternatives are insufficient for now, and most importantly the information o btained from experimentation is irreplaceable. While animal rights groups such as PETA advocate abolishing all animal testing that inflicts pain on animals, proponents of testing cite laws and regulations which minimize pain and discomfort. PETA's position is based on the belief that humans are not superior to animals (People for the Ethical Treatment of Animals). The vice president of the Humans Society of the United States (HSUS), an animal rights group that is nearly as extreme as PETA, has been quoted as saying the life of an ant and that of my child should be granted equal consideration (Americans for Medical Progress 2). If, as PETA and HSUS say, animal and human life is equal, then putting an animal through any pain is immoral. However, there are laws in place to minimize discomfort and inhumane treatment. The laws limit the amount of distress and pain an animal is subjected to. The United States Department of Agriculture (USDA), the body that governs animal testing, must app rove all tests (United States Department of Agriculture 2). The USDA must also authorize the numbers and types of animals experimented on (United States Department of Agriculture 2). Tests can no longer be performed if conclusive data is already available. In 1991 it was discovered that Procter and Gamble had performed experiments on 300 guinea pigs when the data the tests was to obtain was already available (Animal Testing by the Cosmetic Industry 2). This is just one of the situations that newer animal testing legislation would have prevented or at least deterred. A fifty-point criterion for assessing pain is in place (United States Department of Agriculture 3). These points include everything from vocalization of pain to apparent depression. If there is no clear criteria then it is assumed that procedures that cause pain in humans also cause pain in animals (United States Department of Agriculture 50). When an animal must be restrained it is to be limited to brief periods of arou nd three minutes (United States Department of Agriculture 3). This is similar to the procedure followed when a doctor holds a child to administer a vaccination shot. For all surgeries and painful tests, sedatives and anesthetics must be

Tuesday, November 5, 2019

Fun and Simple Mothers Day Activities for School

Fun and Simple Mothers Day Activities for School Moms are magnificent! To help celebrate all the things these wonderful women do, we have compiled some Mothers Day activities. Use these ideas to help your students show their appreciation for the terrific women in their lives. Fun Fact: Mothers Day dates back to the early 1800s. President Woodrow Wilson was the first to annually recognize this day as the second Sunday in May. Bulletin Board This show-stopping bulletin board is the perfect way to show appreciation to your students mothers. Title the bulletin board Moms Are Special and have the students write and illustrate why they think their mom is special. Add a photo and attach a ribbon to each students piece. The result is a stunning display for all of the moms. Tea-rrific Moms A perfect way to celebrate Mothers Day is to treat all of the mothers to a tea party to show them how terrific they are. Invite each mother to the classroom for some afternoon tea. Have students make each mother a card. On the card write, You are...and in the middle of the card, Tea-rrific. Tape a tea bag onto the inside of the card. You may wish to compliment the afternoon tea with fun appetizers, such as mini cupcakes, tea sandwiches or even croissants. Sing a Song Teach your students a special song to sing to their mother on Mothers Day. Here is a collection of the top songs to sing for the mothers. Write a PoemPoetry is a wonderful way to have your students express their love and appreciation for their mothers. Use the following word list and poems to help your students come up with a poem of their own. Use this list of words to help you create a poem, worksheet or creative writing activity.A collection of classic poems to print and attach with a gift or craft. Printable and Homemade Cards Cards are a wonderful way for children to express their feelings and show their mothers how much they care about them. These cards are great when youre short on time; just simply print out, have your kids decorate or color them and then sign their names.

Sunday, November 3, 2019

Information Systems Essay Example | Topics and Well Written Essays - 500 words - 3

Information Systems - Essay Example There are virtual private networks, which are emulations of LANs usually done over the Internet. A wired network is one which is connected together by cables, typically coaxial or Ethernet cables (whether they be 10, 100 or 1000 base-T, parallel or serial, etc.) A wireless network is connected by some kind of wireless transmission, usually a wireless router projecting a certain radio frequency. It is important to note that a wired network can have wireless components, say a wireless computer participating or a wireless printer, while a wireless network can and almost always do have wired components, like a final physical throughput (cable, DSL/phone lines, â€Å"satellite† - which is effectively a â€Å"wired† network for this discussion, etc.) Light is used to encode information and send â€Å"bits† the same way a phone line can. They are sent over cables of tightly bound fibers, usually of a kind of fiber-glass, that act as a waveguide, a â€Å"light pipe† the same way a metal pipe can be used to act as a guide for water. Fiber optics are immensely fast because they have speed-of-light transmission. The maker. AMD and Intel have competed for different parts of the processor market over and over and are in a constant arms race for more clock cycles, more Hertz, etc. Their architecture is almost identical: â€Å"The nice thing about being [a] computer enthusiast is that right now both AMD and Intel platforms support a lot of cross compatible hardware. Sure the CPU and motherboards are platform specific, but you can share DDR2 memory, videocards and other peripherals easily enough† (PC Stats). The common consensus is that Intel tends to make more expensive but higher quality cards while AMD more readily courts the discount market, but even this is not always true. Intel was founded in 1968 and created the x86 lines, the most famous of which is undoubtedly the Pentium. AMD was founded in 1969 and got into the semiconductor and processor